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6th International Conference on the Philosophy of Computer Games: The Nature of Player Experience
escrito por Intermediae 23/01/2012 14:34:15

Arsgames asociation organizes the 6th International Conference on the Philosophy of Computer Games: The Nature of Player Experience January 29, 30 and 31 in Intermediae Matadero Madrid and Medialab-Prado. The goal is to research topics and issues related to philosophical aspects of computer game studies.
Free admission. Limited seating.

The purpose of the conference is to address and investigate issues related to the philosophical aspects of computer game research. Aiming to bring together researchers from diverse fields, Computer Games Conference is open to practitioners, academics, students interested in philosophy, computer game- theory, semiotics, aesthetics, sociology, psychology and anthropology.

The present conference is the sixth of a series, starting from 2005. Founding members of this initiative which first took place in Denmark is Department of Philosophy, Classics, History of Art and Ideas at the University of Oslo; the Center for Computer Game Research at the IT-University of Copenhagen; and the Philosophical Project Centre (FPS), Oslo.

Since then, an expanded network of members and partners completed with success the following conferences that took place in Italy, Germany, Norway and Greece.

The websites for the previous conferences have links to manuscripts and video recordings.


Program*

Sunday, January 29 at Intermediae (Paseo de la Chopera, 14 Madrid)


Morning:

10:00am: Registration.

10:30 am: Welcome speech by Rafael Díaz, Olli Leino & Eurídice Cabañes

11:00am: Lecture by Gregory Currie: Passive and active fictions: the nature of imaginative engagement. [+info]

12:00am: Break

12:15am: Paper sesion: Geert Bruinsma (Independent Researcher): Through the Image: Framing Videogame Play. Conor Mckeown (The University of St Andrews): To Those Who Loved This World: A Reconsideration of Gilles Deleuze's Action Image in the Expanded Reality of Final Fantasy VII.

1:30pm: Break

03:30pm: Paper sesion: Alex Baker-Graham (University of Sheffield): Representation by Regulated Interaction. Veli-Matti Karhulahti (University of Turku): Adventure as Art: The Aesthetic Value of Puzzles. Heidi Boisvert (Rensselaer Polytechnic Institute, Electronic Arts): Activating Narcissus: Cognitive and Affective Systems Transformed Through "Serious" Game Play.

5:00pm: Break

5:45pm: Presentation of the documentary The gamer inside, Jesús Fabre [+info]


Monday, January 30

Venue: Medialab-Prado

10:00am: Lecture by Don Ihde: Game Bodies. [+info]

11:00am: Break

11:15am: Paper sesion: Paul Martin (Brunel University): A phenomenological account of the playing-body in avatar-based action games. Robert Farrow (The Open University): ‘In The Game’? Embodied Subjectivity in Gaming Environments.

12:15pm: Break

12:30pm: Lecture by Gordon Calleja: In Game: From Inmersion to Incorporation.

Evening:

3:00pm: Paper sesion: Tom Hehir (Unaffiliated): Believe and Be Live: Entangled Experience in Halo. Jeremy Tirrell (University of North Carolina Wilmington). Dumb People, Smart Objects: The Sims and the Distributed Self.

4:00pm: Break

4:15pm: Paper sesion: Souvik Mukherjee (Indian Institute of Technology): Vishnu and the Videogame: The Videogame Avatar and Hindu Philosophy. Mia Consalvo (Universidad de Concordia): Virtual Pets and the End of the World: Studying an MMOG's Closure.

5:15pm: Workshop: Gaming to understand: Gender experience in video games by María Rubio Méndez [+info]


Tuesday, January 31

Venue: Medialab-Prado

10:00am: Lecture by Graeme Kirkpatrick: Can video games be(come) art? Modalities of control and distributions of sensible experience in gameplay [+info]

11:00am: Break

11:15am:Paper sesion: Rafinski Adam (Karlsruhe University of Arts and Design / Center for Art and Media Karlsruhe (ZKM)): I play, therefore I am. Dominic Arsenault (Universite de Montreal): Paidea in Ludus: The Aesthetic and Technical Experience in Computer Game Play.

12:15h: Break

12:30pm: Paper sesion: Staffan Björk (University of Gothenburg / Interactive Institute): Zero‐player games ‐ Exploring the distinction between Games as Artifacts and Games as Activities. Andreas Gregersen (University of Copenhagen, Departmen of Media, Cognition and Communication): Generic experiences.

Evening:

3:00pm: Paper sesion:  Carolyn Jong (Concordia University): Ethical Advocates in Dragon Age: Origins. Jeffrey Dunn (DePauw University). Virtual Worlds and Moral Evaluation. Sean Naubert: Cybersport 2.0: Legitimization and Ethical Dimensions of Videogames.

4:00pm: Break

4:15pm: Closing pannel

8:00pm: Closing party at Café Moderno



*In Spanish or English without translation


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