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escrito por Intermediae 16/04/2014 12:21:06


Gamestar(t) Club

ArsGames
January and February 2013

Gamestar(t) is run by girls and boys and teenagers, aged 8 to 16. This project aims to combine the advantages of technology in education with pedagogical innovation based on free pedagogy models.
Organised horizontally by assembly, the people taking part in the project decide for themselves how to carry it out, its contents and the knowledge to be acquired. The project structure corresponds to the structure of the self-managed learning space, where those taking part gather in the centre to act as the decision-making body. The project also has a gameteque (with games chosen by the participants themselves) and runs workshops on subjects according to the interests and requirements that emerge in the course of the activity.
Gamestar(t) intersects with art, technology and pedagogical innovation. While video games are central to the activity, it incorporates other technological and artistic elements to coexist with the games as more artistic-technological forms of creativity (comics, film, painting, music, sculpture, computer programming, etc).

ACTIVITIES

- Gamestar(t) Explosion. 2 to 5 January, 4 pm to 7:30 pm.
- Meetings every Wednesday from 5.30 pm to 8.30 pm, and on Saturdays from 11 am to 2 pm.
- Open-Gamestar(t) round table. 9 February at 11 am.
- Special Gamestar(t) workshop. 16 February at 11.30 am.
- First Gamestar(t) Meeting on critical pedagogies. 23 and 24 February, at 11 am.

photos
 
escrito por Intermediae 23/01/2013 17:29:22


Open Mondo Píxel ArsGames

Mondo Píxel

Star-t magazine books: 'Cohetes Rosas Sobre Cielos Nintendo' (Pink Rockets Over Nintendo Skies). Friday 8 February at 7 pm

S*T*A*R presents to the public a new book by the team STAR-T MAGAZINE BOOKS: 'Cohetes Rosas Sobre Cielos Nintendo', a treaty to find out about and understand how to make a videogame with its ethical and moral considerations, a master class of actions, methods and procedures based on the vintage world that are a great aid in translating methodologies to other creative and economic disciplines. And of course, for learning how to make a videogame.

mondo-pixel.blogs.fotogramas.es/
 
escrito por Intermediae 04/12/2012 16:35:29


Open Mondo Píxel-Arsgames

Mondo Píxel. Thinking about pixelogy. Friday 21 December at 7 PM.



What do I know? What should I do? What can I expect? Although these are three essential questions for philosophy, it is also true that they're perfectly applicable to our everyday relationship with video games, which is deeply linked to these philosophical reflections, though it’s not immediately obvious. Even so, the potential of video games as a new prevailing means of expression remains to be exploited in the field of philosophy.

To explain some of the relationships between videogames and philosophy, we will have Álvaro Arbonés, author of the cultural criticism and philosophy blog titled The Sky Was Pink, and also one of the winners of the Ariel awards for Best Young Essay Bloggers. What I find out in video games? What should I do with them? What should I expect from the experience? These are three of the questions philosophy may answer with respect to videogames, three questions rooted in rich deep problems whose answers interest us all.
 
escrito por Intermediae 22/10/2012 10:25:59


OPEN MONDO PIXEL ARSGAMES
Mondo Píxel

The Evolution of Perfection. Friday 2 November at 7 p.m.

Every so often products appear that improve what had seemed unbeatable. Two examples prove it: the Halo videogames series, in essence a constantly evolving epigenesis of the beautiful mechanical and graphic features already present in the first chapter of the saga, and Mondo Píxel, a reference for the press in the videogames sector whose successive mutations have made an unstoppable news diamond shine that started out as a blog. At the next Open Mondo Píxel meeting we will offer the amazing maturing rejuvenation of both: thanks to the expert work of the x6tence team, we will offer an absolute premiere of the evolved combat of the upcoming Halo 4, and among the competitions, prizes and contests generated from the Haloverse we will present to the world the revolution following perfection: Mondo Píxel Ultimate.
 
escrito por Intermediae 03/09/2012 17:39:41


OPEN MONDO PIXEL ARSGAMES / Art and Videogames: Videogames Mechanics, Aesthetics and Design in Contemporary Creation Practices

Mondo Pixel
Friday 28 September at 7 p.m.

Recognizing and analyzing videogames as a cultural and artistic device? Rethinking the role of games designers and creators with respect to their audience and the players? Deciding whether games and videogames can take over the critical postures of some avant garde movements, avoiding proposals that reiterate those forms cosmetically and expressing themselves in their own language? Have we completely lost our minds?
We may have but Lara Sánchez Coterón, a researcher with a degree in Fine Arts from the Universidad del País Vasco and Ph.D. in Fine Arts from the Universidad Complutense de Madrid, is quite sane. So much so that she has turned the starting points mentioned above and many others into the central thread of her doctoral thesis titled “Art and Videogames: Videogames Mechanics, Aesthetics and Design in Contemporary Creation Practices”. At the next Open Mondo Píxel meeting, we will attend a presentation of that thesis by its author.

 
escrito por Intermediae 02/07/2012 11:46:29
DEADLIGHT, RESURRECTING THE DEAD
Friday, 27 July at 7 pm




Deadlight is not just another zombie game. It’s not the typical game where we borrow the identity of a muscular indestructible hero faced with myriads of the living dead, using a futuristic arsenal that appears out of nowhere.
Deadlight is not just a graphic update of those platform games -like Prince of Persia, Another World or Flashback- that sweetly devoured the brains and social lives of a good handful of players in the late 1980s and early 1990s.
Deadlight is not just the first person narrative of a survivor who tries to escape his fate in a dead world; it is not just an amazing feat as far as the settings go; Deadlight is much more than thick pea soup made of zeros and ones that cover our naked digital soul.
At the next Open Mondo Píxel-ArsGames meeting, we will host the members of Tequila Works, the brilliant developers of Deadlight, who will tell us why their creation will be this summer’s top game and why Deadlight will resurrect plenty of zombified users from the deadly situation of videogames today.
 
escrito por Intermediae 02/07/2012 11:18:10



SHORT FILMS FOR YOU
Duncan Speakman
From 10 July to 30 September, 2012.

Audio book on loan at the information desk at Matadero Madrid and at prestamo@intermediae.es
Language of the piece: English. Loans for a maximum of 2 days.

Short Films For You is a collection of micro-experiences. Each one is a mixture of sound, location and object. Some of them you undertake alone, some on foot, some in a bus, others are for the comfort of your own home, or in the company of a friend.

Duncan Speakman has been creating audio works with his collective Circumstance, often using instructions to make the audience into performers, these works have tended to be long experiences, leaning towards notions of the epic. This project was a chance to create smaller, more detailed individual experiences, a kind of sketchbook. It also seeks to explore the relationship between the book as both an object and a leaping off point.

Each of the works in the collection was created at Timelab in collaboration with artists from different disciplines, and the core of each piece was created through an intensive one week process. Tom Abba (UK) brought in a sense of early 20th century gothic literature, Els Viaene (BE) drew on her location sound recording practice. Reinout Hiel (BE) uses photography to create a fixed visual counterpoint on a moving bus journey, Yoko Ishiguro (JP) turns the book into a performance space for an intimate dance.

This project was always going to be a risk, an experiment, and in the end it was always going to be for you. Short Films For You

Duncan Speakman is an artist whose work explores how we use sound to navigate social and physical environments. His recent work has focused on headphone based experiences that draw on cinematic styles and create participatory performances in public spaces. http://productofcircumstance.com   twitter: @ofcircumstance

If you have impressions to share, please leave your comments below or contact Duncan Speakman at a@productofcircumstance.com
 
escrito por Intermediae 02/07/2012 11:03:51

3 - 31 July 2012

Tuesday, Wednesday and Thursday from 4 PM to 7 PM
For girls and boys from 8 to 16 years old 



Room for 20 participants, to be assigned in order of registration

For more information on registration contact Arsgames at the following e-mail: escueladeverano[at]arsgames.net


During the entire month of July the GAMESTAR(T) summer camp will be held at Intermediae-Matadero organized by ARSGAMES.

This camp is for girls and boys between eight and 16 years old who are interested in technology, video games, art and to want to spend the month experimenting with video consoles and computers and playing video games.

We encourage you to join Club GAMESTAR(T) and spend a summer full of adventures! 

The GAMESTAR(T) summer camp is a meeting point for neighbourhood girls and boys from age 8 to 16 where they can begin to get familiar with technology, video games, computers, etc. in the context where learning and play overlap and games become the way we learn.



Two tutors will provide them with the materials, stimuli and motivation needed to develop their abilities without fear, without criticism and with total freedom. At the GAMESTAR(T) summer camp every event will be an opportunity for learning: a broken video console can become a CPU with the right tools, an old abandoned drawing can turn into a videogame if we learn how to use Scratch or a Zelda mission can become an interesting debate.
 
escrito por Intermediae 11/06/2012 15:58:23

From 15 th of June


Is it possible to occupy the inhabitable space that exists in all spaces with sound and visual archives or, in other words, the no-places there are in all places?

Augmented reality makes it possible to geo-locate contents on certain coordinates. By going online through mobile devices like smart phones, those archives can be found and played, provided that one is within their action radius. Poetic occupation turns readers into active visitors to places where poetic interventions have occurred.

This first non-invasive intervention brings together literary creation, music and dramatized readings along Legazpi neigbourghood, fostering the idea of an anti-guide. As people walk by, they can discover a series of audio poems, in an attempt to offer local residents and passersby a new way of walking through this fragment of the city.

How does it work?

To access the contents of “Occupacción poética” (Poetic OccupAction), you need to download the LAYAR* app, by clicking on this link:http://www.layar.com/download/

And you can add content

Intermediæ invites poets, musicians, educators and all interested people to send their proposals to continue this poetic occupation of Legazpi and other neighbourhoods in the south of the city. Contributions will be added to this initial intervention proposed by Carlos Contreras Elvira and Juan Carlos Ibáñez Angulo.

For more information visit intermediae.es/project/ocupacionpoeticalegazpi or write to ocupacionpoetica@intermediae.es

Ocupacciónpoetica (Poetic OccupAction) is an initiative conceived of in 2010 by cultural agitator Juan Carlos Ibáñez Angulo and coordinated by writer Carlos Contreras Elvira. At present it has over two thousand interventions in twenty one countries all over the world.
http://ocupaccionpoetica.blogspot.com.es



* Layar is an application developed with open source software and a Copyleft license 


 
escrito por Intermediae 11/06/2012 15:33:01


Summer School: Videogames at Intermediae


3 - 31 July 2012

Tuesday, Wednesday and Thursday from 4 PM to 7 PM
For girls and boys from 8 to 16 years old 



Room for 20 participants, to be assigned in order of registration

For more information on registration contact Arsgames at the following e-mail: campamentogamestart[at]arsgames.net

During the entire month of July the GAMESTAR(T) summer camp will be held at Intermediae-Matadero organized by ARSGAMES.

This camp is for girls and boys between eight and 16 years old who are interested in technology, video games, art and to want to spend the month experimenting with video consoles and computers and playing video games.

We encourage you to join Club GAMESTAR(T) and spend a summer full of adventures! 

The GAMESTAR(T) summer camp is a meeting point for neighbourhood girls and boys from age 8 to 16 where they can begin to get familiar with technology, video games, computers, etc. in the context where learning and play overlap and games become the way we learn.



Two tutors will provide them with the materials, stimuli and motivation needed to develop their abilities without fear, without criticism and with total freedom. At the GAMESTAR(T) summer camp every event will be an opportunity for learning: a broken video console can become a CPU with the right tools, an old abandoned drawing can turn into a videogame if we learn how to use Scratch or a Zelda mission can become an interesting debate.



Programme

Week of 2-8 July: Plan your adventure! 

During this week we will start to get to know each other by playing
videogames, talking at assemblies and planning what we would like to do for the rest of the month: it can be whatever we want, absolutely what we want! Individually, in groups, with a partner or however we like, we will have the chance to do what we want to do. A game, a song, a Super Mario championship, a work of art or all of them-- prepare your imagination because you're going to need it! 

Week of 9-15 July: Gather the materials for your experiments!
We will spend this week preparing our experiment tables. We will gather games, drawings, films, music… Everything we need to do our experiments. We will get everything ready: screwdrivers, remote controls, computers, microphones and all the material we can think of so we’re ready to start investigating. 



Week of 16-22 July: Our investigations get started!

Once everything is ready, you will use your artistic, technological and scientific talents to do experiments. Let's play!

Week of 23-29 July: Show your art to the world!
In the last week we can show our experiments to the rest of the group, take pictures of it, post them on the Internet, or leave them at the museum…whatever we want. Show us the discoveries you've made and astonish the world! 



31 July: Party!

The last day of camp we will have a big goodbye party with videogames and good music!
 
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